Xbox One owners shouldn't feel like they are missing out from the drop in resolution, and this version also benefits from faster texture streaming, where low quality assets are displayed for longer periods on PS4. Resolution is 1080p vs 900p, respectively, while its 30fps target has a few issues on each. While Carmageddon: Max Damage is quite primitive in design there are some dividing points between PS4 and Xbox One. The same core assets are present across both versions too, and for the most part the effects work is a match. The reduction in pixel counts results in a touch more softness to the image, but on the whole this doesn't stick out obviously during gameplay and both versions provide a very similar level of image quality. In terms of resolution, the PS4 versions renders a native 1080p image, while on Xbox One we're looking at 900p instead. Visually, Max Damage is closely matched across both consoles, though there a few differences which affect quality in several areas. Parts fly back onto your vehicle and bodywork reforms into its original shape, all while you race. What's really cool here is that it's possible to repair your car while still driving, reversing the destruction in real-time. Constant collisions with vehicles, pedestrians and scenery see bodywork deform and become misshapen, while in more direct impacts wheels come flying off - and it's even possible for your car to be cut in half. But it's the physics system that is the highlight, with the way the cars handle and react to the environment having plenty of variation. Post-processing effects are rendered to a high standard, with impressive use of depth of field and deployment of object blur on the cars. It's a little disappointing, but it's worth stressing that key aspects of the game have more extensive work put into them. Alpha effects for smoke and fire also look quite flat, and there's a sense that the presentation appears more in-line with an Xbox 360 title than one built for current-gen systems. For example, the cityscape is pretty barren with relatively low geometry complexity, and there isn't a huge number of NPCs roaming the environment. It seems that the developers have chosen to focus on the key elements essential to the gameplay, while perhaps compromising on the visual presentation in a number of areas. Of course, as a budget indie production we're not looking at the same level of graphical complexity as the latest triple-A titles. It's exclusive to PS4 and Xbox One for now, but a PC release is planned for the near future. However, on consoles Max Damage takes the form of a further update to this game, boasting extra features and more content. Produced for just £250,000 via a Kickstater funding campaign, the game originally appeared on PC in the form of Carmageddon: Reincarnation, which saw final release in February 2015 after early access and public beta phases. Developed by original creators Stainless Games, Carmageddon: Max Damage serves as both homage and sequel to the first PC titles from 19, combining car combat, racing, and general road rage in a package boasting a reworked physics system, an upgraded engine, and updated visuals.
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